Through March, some designers were coyly teasing something on social media called "Project Mesh Revolution". It promised a free mesh body and head, with skins, clothing, and even developer kits available for creators on launch day. The promotional material said it was "lightweight, flexible, and ultra optimized", which had a lot of people buzzing. With the average price of a modern looking avatar in the multiple thousands of Lindens, people were hopeful that they might have access to that for free, and a lot of excitement built up.
On April 1st, PROJECT MESH REVOLUTION launched. It turns out, those free mesh avatars were in fact... paper dolls. Rigged mesh, but flat and completely two dimensional. A lot of people were disappointed, and there were some angry posts on the forums, complaints about misrepresentation, and dashed hopes.
With 2k BOM, physical based rendering, animesh, new environmental shaders, and high definition and rigged mesh, Second Life has come extremely far from its launch in 2003 on its march towards realism. It's been behind the curve of higher end games that have coordinated art teams, but over the years it's been steadily getting more polished in its presentation and capabilities. Some sims are truly stunning, beautiful user generated immersive experiences. However, creating in Second Life has only gotten harder and more complex, and every new advance makes it even more daunting to learn. Paths to creation, like modifying or customizing attached items, have been blocked by rigged mesh or no modify permissions. Some of us have managed to grow and adapt, but there was some charm in the openness of prims and sculpties. I remember enjoying fully two dimensional clothing and skins that had been lovingly "hand drawn" by hobbyist artists, who did them the hard way, old school, starting with nothing but a blank white canvas. The artists who still do things this way are few and far between, and I've heard multiple times from other creators that there's "no market" for hand drawn things, that stylized things "don't sell", and that "everyone wants realism".
In spite of this, for the past few weeks since April 1st, the paper doll avatars (called Cardy and Cardo) have found a foothold. People have been embracing the charm and fun of both creating for and wearing something so raw and quirky. Cardy and Cardo have found a community who loves them, who recognize them as meaningful and more unique than just another realistic high definition mesh body or head. Plus, they really are light weight and well optimized (who knew losing a dimension would be so efficient).
Second Life used to be a place where you could join as a total noob to 3D, and grow to start a successful and well known store with content beloved by thousands of people. I know this, because I joined in 2006 and fell in love with creating by goofing off with primitives in a sandbox. When sculpts were introduced, I taught myself Zbrush so I could keep up, and then when mesh was introduced I taught myself that too. I had stepping stones to follow, a gradual increase in difficulty and complexity, but would I have ever started creating if I had had to start right at rigged mesh and PBR materials? I'm sure it's still possible to start from zero these days, but I'm also sure many more have been discouraged or would never imagine it now. We may not be able to, or want to, go back to the ancient days of sculpts and prims but Project Mesh Revolution has given new users an easier path to be a part of content creation again. It has reset the barrier of entry, back to the days where if you had some time, an image editing software, and an idea, you could make fun and satisfying content for yourself, your friends, and maybe even some customers. You can make your own content for Cardy and Cardo regardless of your skill, and there will be a bunch of flat funky folks eager to embrace you. With this style of content, the imperfection is the point. The flaws are its charm.
Salt and Pepper's April Fools "prank" has ended up proving itself true to its name. There really has been a mesh revolution. People who might never have dreamt of attempting to make things in SL in 2025 are now looking at an open door with a welcome mat. Even us oldbies who've been around since the ancient magic of the prim was written are remembering the fun and playfulness of making low stakes goofy stuff. All of this is to say that I have happily become a part of it.
I've joined in the fun, with special sets of my elf ears rigged especially for Cardy and Cardo as my gifts for RFL this year at Fantasy Faire.
They are available at my store on Gwath through May 4th, for just 30L each, all of which is donated to Relay for Life. They include compatibility for a bunch of the available skins for Cardy and Cardo, and in the spirit of the open creativity surrounding these avatars they come with UV guides and BOM layers to allow you to not only match your own skins, but to make your own tattoos, earrings, or whatever else your heart desires. I am planning on creating more, and anything else I release for PMR will also include UV's and customization options so no matter who you are, you can start playing with making it yours.
The door is open, won't you come in?
http://maps.secondlife.com/secondlife/Gwath/187/205/62