I made something funny today for the Nessa, which I'll be sharing with you:
Ski mask!! It needs some touching up on the texture and maybe the mesh before it's ready for sale, but I just thought it was funny. Gimme all your lindens! (I say this in an elegant evening gown).Today's very big project however, has been spending hours and hours trying to conquer a problem I've been having with sculpted prims. As I probably have mentioned before, I use a combination of Zbrush 3 and Maya. I make my sculpts in Zbrush, export as an .obj, import in Maya and then export as the sculpt map. Some people might have noticed that I haven't made any "mirrored" sculpts, that is, two objects that when facing each other, mirror each other. This is because of a nasty glitch:
Ok not the unibrow and moustache glitch. But if you will kindly direct your eye to the purple circle, you'll see that the mesh of the horn seems a little odd. It actually has turned completely inside out, with a transparent effect on the outside (like when you texture the inside of a hollow object, but make the outside transparent). I've done so much reading about this tonight, and I've only been able to fix it for when it happens inside of Zbrush, not whatever is happening between it and Maya and Maya and SL. I've tried inverting colors in Photoshop, negative scale in maya, doubling mesh and flipping pixols in Zbrush, and I'm running out of ideas. If this has ever happened to you or you happen to know anything at all about what could be causing this, oh lordy please IM me in world or leave a comment or SOME thing. As it is, it seems almost ungooglable, because there's nothing involving all three together. So I call out to the readers of this blog who are familiar with Maya and importing things into Maya especially... Help!!!I will reward you with awesome symmetrically mirrored things <3
2 comments:
I've tried inverting colors in Photoshop, negative scale in maya, doubling mesh and flipping pixols in Zbrush, and I'm running out of ideas. If this has ever happened to you or you happen to know anything at all about what could be causing this, oh lordy please IM me in world or leave a comment or SOME thing
Here's what's always worked for me: put the sculptie texture (the texture that defines the sculptie, not that one that goes on it) into an image editing program. Flip it horizontally. In Paint Shop Pro, I just use the mirror function; I don't know what you're using but I'm sure it has something similar.
If you flip the sculpt image horizontally, and then invert the colors, you hould successfully mirror the sculpt.
(I often use this for Car fenders)
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